I received my BSc degree in Computer Engineering from İzmir Institute of Technology at 2012, my MSc degree in Game Technologies from Middle East Technical University at 2017 and my PhD degree in Computer Engineering from İzmir University of Economics at 2023. I worked as a software developer at METU Computer Center for three years and I've worked as a research assistant at IUE Computer Engineering department between April 2018-November 2024. Since November 2024, I am working as an Asst. Prof. Dr. at the same department. You can access my web page in IUE academic staff information system from here.
Computer Engineering Department, teaching CE and SE courses.
Computer Engineering Department, both teaching and assisting CE and SE courses.
Computer Engineering Department, assisting courses and in charge of IEU Game Lab.
Developed, improved and maintained ODTÜ-Portal and DSpace @ METU software projects.
As Root Games game development team founder and member.
GPA: 3.64
GPA: 3.36
GPA: 3.04
Muhtar Çağkan Uludağlı, Kaya Oğuz. A Holistic Theoretical Framework for NPC Personality and Its Social Network Model.
Muhtar Çağkan Uludağlı, Kaya Oğuz. From attributes to communities: A novel approach in social network generation.
PeerJ Computer Science, WoS (Q1), PeerJ Publishing, published at November 22nd, 2024.
Muhtar Çağkan Uludağlı, Kaya Oğuz. Non-player character decision-making in computer games.
Artificial Intelligence Review, WoS (Q1), Springer Nature ||, Volume 56, Number 12, published at April 29th, 2023.
Ege Tekgün, Muhtar Çağkan Uludağlı, Hüseyin Akcan, Burak Erdeniz. Virtual body anthropomorphism increases drift in self-location: Further support for the humanoid shape rule.
Computer Animation and Virtual Worlds, WoS (Q3), Wiley ||, Volume 33, Issue 2, e2038, published at January 09th, 2022.
Muhtar Çağkan Uludağlı, Cengiz Acartürk. User interaction in hands-free gaming: A comparative study of gaze-voice and touchscreen interface control.
Turkish Journal of Electrical Engineering & Computer Sciences, WoS (Q3), TÜBİTAK, 26 (2018/4), published at July 24th, 2018.
Muhtar Çağkan Uludağlı. A Preliminary Analysis of Gamification on Assembly Language Programming Education.
Accepted for publication at 19th European Conference on Games Based Learning (ECGBL), Levanger, Norway, 01-03 October 2025.
Muhtar Çağkan Uludağlı, Kaya Oğuz. A Social Network Generator for Games Evaluated Against a Real NPC Network with GPT-Generated Node Attributes.
2024 Innovations in Intelligent Systems and Applications Conference (ASYU), Ankara, Turkiye, 2024, pp. 1-5, [DOI]: 10.1109/ASYU62119.2024.10757171. [URL]. Held on October 16-18, 2024.
Çağkan Uludağlı. Sanal Gerçeklikte Ana Karakter Modelinin İnsansı Olup Olmadığının Kullanıcının Konum Algısını Değiştirdiğini Keşfettik!
Evrim Ağacı, translation of an original article, published [online] at September 16th, 2022.
Çağkan Uludağlı. Göz Hareketleri ve Sesli Komutlar, Oyun Karakterlerini Daha Etkili Bir Şekilde Kontrol Etmemizi Sağlayabilir mi?
Evrim Ağacı, translation of an original article, published [online] at September 10th, 2021.
Member of the Organization Committee, IWSM MENSURA 2022 Conference.
The Joint Conference of the 31st International Workshop on Software Measurement (IWSM) and the 16th International Conference on Software Process and Product Measurement (MENSURA), held on September 28-30, 2022, in Çeşme, İzmir, TURKEY.